Saturday, November 8, 2008

dungeons or instances

Based on your "guild" or "clan's" level.


Your guild will be assigned a instance, your guild has a limited time frame to complete this instance.

Depending on your guild's level will depend which "group" of instances you may be assigned from, and how many assignments you will be allotted. The lower level and smaller instances will have a shorter time frame for completion and once completed your guild will automatically receive a new assignment.

The larger instances will require a guild with a higher level. You will be given significantly more time to complete it. Example: Your guild has been assigned to Dungeon X. You have 14 days to complete dungeon X. If you complete it within 7 days your completion reward is doubled and you'll be awarded a new instance at the next instance rollover.



Instances will range from "solo" to small group 3-5 people, up to 40+ people.

Instances will be "randomly" generated. This will be done from preform "blocks" that the server snaps together, to form a complete instance.

character creation

Things that need to be customizable by the player at creation time:

Hair style
Hair color
Eye brow style
Eye brow color
Eye Style
Eye Color
Cheek bones
Lip style
Lip color
height
weight
tattoos

Post creation:
Hair style
Hair color
Tattoos

Sunday, November 2, 2008

Crafters

Armor
Items used for defence(example: flak jacket)

Weapons
Items used for attacking(example: sniper rifle)

Jewelry
Items the boost player stats(example: necklace with +5 agility)

Item Enhancement
Processes used to boost item stats(example: adding ice damage to a sword)

Engineering
Items used to "add" to items(example: a scope for a rifle to add range)

Saturday, November 1, 2008

Setting

Earth Type world

Blade Runner like cityscape
Deep Industrial Cities

PvP

Needs to have it.

Preferably with a point.

Criminals vs Cops
Faction vs Faction
Smugglers vs Law
Factional traders vs pirates

Friday, October 31, 2008

Weapons

*Futuristic*


Melee:
daggers
swords
maces
axes



Ranged:
Rifles
Pistols
Bows
Cross Bows
Bazookas/rocker launchers

Each of these would have multiple types at each level of play
Projectile
Laser
Electrical
Fire
Ice

Factions

Layered

4+ Major Factions/Cities/States

Each with 3+ minor factions within them
Public( example City Council/Police)
Private( example Trade union)
Criminal( example Gangs)


On top of all of that is 3 mega factions
Public( example Federal govt)
Private( example Stock exchange)
Criminal( example Mafia)